Another small change that I’m less a fan of is the removal of the dodge roll that was tethered to the right stick in Diablo 3. It makes the multiplayer side of it all so much more engaging.when it works properly, but more on that in a minute. Rogues and sorcerers taking the fight by constant assault from every angle, Barbarians and necromancers never ceasing their assault. The way some moves chain together so nicely with other classes moves, making a meaningful team up something to really behold. Subtle changes to the familiar Diablo experience have made for more gritty and exciting combat. This means more often you’'ll be figuring out how to create distance, dodging or simply investing in moves and inventory that heal on kill. Diablo IV instead starts you with 4 potions usable at a time, health globes now only replenish this stock and don’t actually heal you. This is especially important, because gone are the days of infinite but delayed potions. Knowing when to set up a vulnerable status on an enemy and how to capitalize on it to deliver a massive damage hit is a key, likewise damage over time and your own vulnerability can be good things to look out for to keep you rested up. The many buffs and debuffs you can gain and dull out really make strategy comeback into play this time around. Refreshingly Diablo IV rewards skillful players by letting adaptability be it’s strong suit, allowing me to more directly cater to my playstyle. No offense to my skelly bois but lightning just hits harder than bones. If you aren’t sure what class to pick the strong suits of each one become pretty apparent quickly, but for my money I had the most fun zapping everything in sight with my sorcerer than I did probably anything else. No matter which of Diablo IV’s 5 classes you pick, you’ll quickly find that success is found just in loot or even leveling. I spent a lot of time with my rogue, turning points into stabby shadow damage as I shadow stepped across the arena to stun enemies setting them up for a flurry of blades or arrows. Thanks to a new skill point based system, the reward gained through leveling allow you to explore, adapt and more widely benefit specific builds. There is nothing quite like taking your no-name, one skill having basic character and carefully crafting an unstoppable, demon slaying, killing machine hell bent on having the best fashion. A renewed since of progression builds on the already excellent gameplay loop of the diablo series.
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